![]() ![]() But in a sense this is the way PvP goes as well if one want to compete at the highest levels, eventually you have to advance.77 There *is* a backdoor access method on mobile currently allowing access to the guild forums as the forums reside on a specific html web address for your world/guild. One side note but I think the main problem with the AA design is that as more ages come out the more useless it will become to stay in any age so eventually AF units will be too weak to play in AA so those players will be stressed to go into OF, then OF will become less effective so players again may feel forced or pressured to advance. If they don't replace it with a better version of it, which sure as hell aint GE, then I'm done here. Though not involving only GvG the memory leak issue that got fixed improved GvG immensely.Ĭonclusion: I believe that also and I also believe GvG will be let go some day. AF/OF treasury goods are underutilized relative to the goods previous to them, I have never seen it explained how that in and of itself is an issue or problem.ģ. There are still problems though and hopefully when HTML5 gets implemented we can reassess and hopefully some more will be improved merely by its implementation.Ģ.a. The main problem really was a memory leak issue that could be confused as lag which has been fixed, I know because I was part of helping getting it fixed. Every game has lag/latency but for myself I experience very little of it. ![]() AA was created they said because they noticed most players tend to focus on the highest age available so to Inno it was a matter of simplicity to make one map where the most current age units could always be used with every new age.Ģ. Best part of the game imo, it goes I go, I didn't come here for a weekly bowling tournament(GE) or shiny stuff from events.ġ. ![]()
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