![]() ![]() Dozens of projects are usually abandoned in their early stages, some of them turn into write-offs in financial reports, but none of them will ever see the light of the day. Since 2013, Paradox has killed 47% of games that were in development prior to their launch. But the company believes there is still room for improvement.Īccording to Paradox chief of staff Mattias Lilja, there are five drivers for increasing player value and engagement in the company’s live games: mods, DLCs, multiplayer, paid UGC (selling fan-created content and sharing revenue with them), and accessibility. Paradox has a strong foothold in the grand strategy genre, with an average playtime of 60% higher than other games in the same category on Steam. ![]() Increasing playtime and killing games early “There are no shortcuts to solid organic growth, but we think we are on the right way there at least” Paradox Interactive CEO Fredrik Wester concluded. More details about Paradox Arc: 10-15 games under consideration on average $7-9.4 million - the amount of investment per year 60-80% titles get canceled Magicka, Cities: Skylines) and partnering with smaller studios through its new publishing label Paradox Arc. Break out - finding promising games from third-party teams in the market to help them grow (e.g.Stock up - extending the existing franchises and producing new IPs by studios with a successful track record.Dig in - focusing on core brands and adding player value to already launched titles through live game content (DLCs, packs, etc.) and new value propositions (e.g.The publisher’s gaming business is built on three pillars: The company’s executives shared some insights with investors and answered questions regarding their business strategy. Paradox livestreamed its Paradox Deep Dive event on May 23. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |